Demon's Souls - Dynamic Materials

Responsible for the Void Materials - Special thanks to Jamie DeRuyter for the initial setup of the "ripped" backdrop.

Responsible for the dynamic burn/magic materials - Thanks to the various Bluepoint artists (Willow Hermoso & Alexis Boyer) for the assets shown above.

Responsible for the dynamic burning banner material - Thanks to Dave Nolan for the banner assets shown above.

Responsible for the dynamic eroding wall material

Responsible for the dynamic blade material - Thanks to Justin Dewey for the sword asset shown above.

Responsible for the dynamic rain material effects. Thanks to Seth Baldwin & Patrick Sullivan for the environment shown above. Additional Rain VFX/Particles from James Mestemaker (Lead VFX)

Demon's Souls - Dynamic Materials

I'm proud to show my contributions to Demon's Souls PS5 as Environment/Lead Material Artist. Here are a few screenshots of the various dynamic materials used throughout the game. My primary responsibilities include: Material conception, creation, material setups, as well as scripting if necessary. I also had the opportunity to write code (hlsl) in order to bring some of these materials to life.
Special thanks to everyone on the Bluepoint Games team!